I am now finalising the AR component of my submission to SWELL 2014.
I have been using Metaio Creative combined with modo and ZBrush to create and publish the AR component of Hidden reflections.
I animated the slow spin of the AR faceted reflection in modo, which was then exported out as a .fbx file. Additionally I used modo to bake out ambient occlusion maps as well as the visible UV edges which were combined into a final texture map for the the AR .
This faceted AR dolphin skull was then imported into metaio creative along with the original CAD data from the 3D print and base plinth (which is the only hand made component). The CAD data and base plinth are used to line up or register in 3D space my AR. This content is then released and published on my Junaio channel, as the AR is locked to the CAD ( or tethered to the 3D print and plinth) the only way one can see the AR is when one is in view of the physical installation.
Occasional updates from me.