Its 2 AM Tuesday morning after my first day of residency. I am wide awake after falling asleep, exhausted from the first day and I am now mulling over how to approach the six pieces I will be doing for the residency.
In the distance can smell and see a storm out over the sea between the high rises. Sheet lighting flashes in the distance.
The view gives me a good indication of life here on the GC, life from the low rises looking up at the highs and how its changing ( growing up/maturing). In the distance I can hear the flying foxes doing their usual shouting and arguing of who gets what piece of fruit and then behind that the occasional siren. I am off the beaten track as I'm currently staying on Chevron island for the residency, so very close to the Gold Coast cultural precinct, (immersing myself in the space/site).
Anyway to the task at hand, which is the development of six augmented reality sculpture installations as part of UnSeen GC. UnSeen GC came about from my involvement in UnSeen Sculptures back in 2011, This exhibition was initiated and curated by Warren Armstrong and is now under the wing of Dlux Media Arts, for more information please visit the respective sites:
I have been commissioned to create six new AR pieces to be situated along the current sculpture walk at the Gold Coast Cultural Precinct. The sculpture garden where the AR(t) - (Augmented reality artworks) will be situated is a mixed use space, frequented by fishermen, picnicking families, joggers, exercise park users, swimmers and stand up paddlers. Currently some of the physical sculptures at Evandale Park are being repaired and moved. The there is going to be some major re -works and building going on as part of the Gold Coast Cultural Precinct greater plan and these AR(t) pieces are a part of that forward looking plan.
The site itself is interesting space surrounded by water (The gold coast has a lot of waterways - most beach goers are not even aware of just how much the waterways dominate the landscape). In the center of the sculpture walk is an enclosed lake (popular with swimmers and local eels) where a water thenmed AR(t) piece will be going. Additionally one of the sites for an AR(t) piece was once an access point from the mangroves to the coast and the whole area was a meeting point for indigenous Australians in this area.
The pieces (working titles/rough concepts) will be situated as follows:
Structure 01. - An introduction AR to the site near the main foyer.
Longer Truths. - Situated withing view of Geoffrey Ricardos painted copper elephant.
Future Bridge. - Overlooking the channel towards the site of proposed bridge towards Chevron island
See surfers. - Looking out to the east from the peninsular
Lake "one'. A piece situated over Evandale lake
Future(s?). Looking towards where the future precinct will be situated.
Today I also met with key staff including Gallery director as well as Cultural precinct transition manager Anna Carrol
Anyway its now 4 AM - going to bed and will post this in the morning first thing.
A long time since I have posted about my visual arts practice(s).
I will be working on a new series of new AR sculptures as part of a residency of (Un)Seen Sculptures for The Arts Centre Gold Coast and DLUX Media Arts. I have been on site and taken images of (some of) the sculptures in their sculpture walk. There are some amazing pieces in the gardens - I took a whole series of images to get a feel of the place/works.
I start the residency tomorrow, Today busy working on the setting up the technical side of things. I will keep posting on Unseen GC.
I contributed some digital sculptures to a short independent film a while back, its now making the rounds on the internet,
I have set up the sculpt as a print available on my Shapeways shop here: http://www.shapeways.com/designer/Jake_Hempson
(or you can go to the shop on this site).
One of my mobile AR pieces is being shown as part of a group of AR works as (Un)seen Sculptures, curated by Warren Armstrong down in Bermagui, NSW. I submitted a piece titled "this is not clay", is a bit of fun with mobile AR and the CG medium in general, this bust was modeled traditionally in clay and converted to the digital, during the process of conversion it became "broken", but sometimes broken things are more interesting and have their own life and history.
I have updated my visual arts card, thanks to my other half Tanya who designed them. On the other side of the card is my commercial arts details and a very different image - which you can see here on my commercial site: link
I have been thinking on how people reacted to Hidden Reflections: Tursiops. This piece was a sculpture consisting of a 3D print, plinth and AR (Augmented Reality) art installed on Currumbin beach for SWELL sculpture festival.
Feedback on the complete piece included:
Difficulties I found when using the mobile AR medium of display:
I also felt that some viewers were too techno-phobic to install the app and view the complete piece.
Possible solutions to encourage audience engagement with AR:
Ultimately this kind of work (and to some degree all art ) depends on the enthusiasm/technological level of interest of the audience that the pieces are to be shown to. I have often dismissed art that doesn't immediately engage (my bad).
All in all the whole process of getting my work into SWELL has been a wonderful experience although I admit it was quite daunting having Hidden Reflections shown with more traditional sculptural works. Mainly because of the physical sculptures' 'immediate presence' - their material and physical scale. For example, audiences know what to expect when you present them a traditional bronze - its obviously a sculpture" its bronze fer crissake", but how does one present a virtual sculpture - it doesn't really exist except on a computer or in the artists mind... I'm still working on this.
Comments and critiques on my work are welcome, if you got to see my piece at SWELL, let me know or even if you didn't get in touch.
Jake Hempson (artist)
Occasional updates from me.