I had a busy day working through ideas on pieces,now I have bit more of an understanding of the site and the GC (Gold Coast). After my bought of insomnia last night a heavy rain and some thunder did come through in at about 4AM.
I got up around six went down to the beach - to onshore blown out conditions and rumbling from the storm-so I didn't bother with a surf but went out for a fun little body surf (Why am I telling you this as artist in residence- well for me that's always been a big part of my experience on the GC and it always has been - the surf - the sea). The beach was empty the sea was a lovely aquamarine, even with rain and choppy water and the water was lovely and warm. It was pretty quiet not as many runners and beach goers I don't think GC folk like the rain, but for me it was perfect body surfing during a thunderstorm - much appreciated by my melancholic aesthetic.
On site I went back to my marker sketches/drawing and conceptual ramblings.
Yes I still draw on paper !!!!
Why one might ask - Firstly its familiar (its my first medium of expression), its fun and also I often need to take a break from the digital medium/tools that I use, (part a health and safety thing - in my commercial practice I have a 50 hour a week average so repetitive strain injury can be a concern). But mostly I work on paper because its not a precious medium, it allows me to rough out ideas unconstrained/unconcerned with the final result.
Anyway I can go on about the irony of working as a a sculptor in a non tactile medium - but I will leave that for another post. I managed to get some initial sketches and ideas out for the following tentatively titled pieces:
- An introduction to AR to the site near the main foyer. A whimsical ( humorous) mandala /abstracted shape constructed from found art souvenirs of the Gold coasts more recent history (based off of the collection from made in QLD - Ode to the souvenir)
Longer Truths site (Name yet to be decided):
- Cubist inspired abstracted piece, colours and textural elements inspired by Longer Truths - multiple cubes floating in 3d space form an obvious shape/object (to be decided) when viewed from a particular angle and a totally abstract shape when viewed from another.
- Overlooking the channel towards the site of proposed bridge towards Chevron island consisting of floating mangrove seeds - found art elements a re-interpretation of a bridge like structure -see sketch on the blog (first and second image).
See surfers (Name yet to be decided):
- Looking out to the east from the peninsular a spinning abstracted mandala of natural elements sourced from flora at Evandale park.
- A fauna based/inspired AR piece situated over Evandale lake, consisting of a merging of water shapes, eels and swimmers (to possibly then spin on an axis?)
- Looking towards where the future precinct will be situated. A collection of abstract patterns and colours based off of the current architectural visions for the future precinct and additional found elements on site.
Since I arrived I have been testing the AR on site using previously published data and a test cube with my face textured onto it - (Oh the vanity of artists - hey I never said it was a pretty benchmark - but it serves its function).
Anyway I have been placing the test AR POIS (Points of interest) on site trying to iron out any technical issues. On this I have been supported by Warren Armstrong the originator and curator of (Un)seen Sculptures.
Warren has also set up the admin server which hosts the layar l3d model files and textures. I will go into a technical process post later on this week.
Late yesterday afternoon I took a whole heap of site photos to be incorporated into the final AR(t) pieces and I was sent a while heap of imagery of cultural artifacts from the GC which I will be incorporating into the welcome AR(t) piece.
The photography went well, (shot in overcast evening light, just perfect for capturing textures), I took some detailed close up of the plants in the park - I still need additional images of the mangroves seeds.
In the process I watched curlews feeding, heard the shouty Lorikeets and got some pretty decent shots of a juvenile Magpie (head pecky parents came to mind whilst shooting).
Late night/early modeling, started with working on working on modeling the geometry on the Bridge AR(t) piece - its still early stages but it should evoke the feeling of past/future that I hope to convey.
I have been getting up at 4 AM to work on my digital practice. I am trying to force myself to keep more of regular sleeping pattern and this seems to be as close as I can get lately - 6 hours seems to be all my body will allow me of late - so I am waking up early and going to bed relatively early (yeah I know I need to sort this out and get a longer sleep cycle in).
Its early morning, my documentation hour - 5:45 AM, time for me to finish up and get on with the day - maybe a beach walk before work?.
A busy day working through updates to the AR(t) as well as introducing layar to the volunteer guides at the Gold Coast arts center.
As I see AR, specifically phone based AR as a WINDOW into an unseen world. A layer on top/under/outside of our reality, not a replacement only an augmentation of that view/reality, (reality is what we make it).
AR Art :
AR in art opens the possibility of multidimensional experiences and interpretations of reality. Augmenting people, objects, and landscapes is becoming an art form in itself.
-dLux is a for-purpose organisation with over 30 years experience in engaging the public through art, technology and ideas. The organisation supports artists working with emerging technologies in creating new ways to engage communities and in showcasing the best of media arts practice though the development of touring exhibitions and a programs of educational workshops and stand out community events.
Is a browser which makes use of the following on your phone:
These are used together to identify the user’s location and field of view. From the geographical position, the various forms of data are laid over the camera view like inserting an additional layer.
1. Using your smartphone or tablet, download the free LAYAR App from iTunes or Google store.
2. Open the app, open the menu, go to Geo Layers > Search Layers and search for UnSeen GC
3. Click the icon on the right of the screen, >Filters, >Range then adjust your slider to the maximum range of 1.0 kilometers.
4. Follow the map built into the app and use your device to discover the sculptures in the exhibition!
Additional misc Layar examples:
GLOW - 30 April launch day.
The six AR(t) pieces to go up for launch day on Saturday the 30th of April (coinciding with GLOW ) titled as follows (more documentation and images to come post launch day):
An introduction to AR to the site near the main foyer. A whimsical humorous) mandala/abstracted shape constructed from found art souvenirs of the Gold Coast's more recent history. Inspired by the recent collection at Arts Centre Gold Coast, Made in QLD: Ode to the Souvenir.
Cube based abstracted piece, colours and forms inspired by Geoffrey Ricardos’ Longer Truths, consisting of multiple cubes floating in 3D space forming an obvious shape from a particular angle and a totally abstracted shape when viewed from another.
Overlooking the channel towards the site of proposed bridge towards Chevron island, this piece consists of a series of floating mangrove seed inspired shapes, a re-interpretation of a bridge-like structure. Also Mangrove trees in times past would have indicated shallower waters and crossing points.
Looking out to the east from the peninsular a spinning abstracted piece based off of natural elements sourced from flora at Evandale park and the architectural skyline of Surfers Paradise .
Situated over Evandale lake, A fauna and recreation inspired piece consisting of a merging of water shapes, fish and swimmers.
Looking towards where the future precinct will be situated. Dual geodesic spheres forming an embryonic shape, patterned on the architectural visions of the future precinct, the combining of voronoi shapes found in plant cells.
Will continue this post tomorrow - kind of lost my steam
Well there you go, working and playing with technology - the usual happened, technical issues (blah...the non -creative issues).
Initially in the project I was having trouble viewing my AR(t) in the layer AR viewer. The phone could "see" the pieces, but I certainly couldn't see them through my phone. It turns out it was a sizing issue. My object size & scaling factor were both defaulting to 0, which made the object invisible. Side fact - it turns out the l3d model converter doesn't actually store a scale value for the layar object, all the scale, position and gps settings are only managed through the SQL admin site.
So onto today's amusing screenshots of errors- (I can't help documenting/disclosing this - blame my game dev background I have to show my uglies as well as my pretties).
The pieces being put together during this residency are a collection of memories, past present and future, with a sense of geometric presence
I worked on two pieces; Bridge_ and eCubed as well as fleshing out the visuals and a narrative behind the six pieces, (these are very much artistic sketches and by no means represent the final works or final title of the piece).
Proposed positions of AR(t) (not recommended viewing positions)
Poi 01 : -28.001311, 153.416108
Poi 02 : -28.000915, 153.416231
Poi 03 : -27.999649, 153.417415
Poi 04 : -28.001217, 153.421389
Poi 05 : -28.001006, 153.418216
Poi 06 : -28.001547, 153.417709
Its going to be interesting to see how people re-capture these pieces on their phones/3G tablets. How they re-interpret them through how they frame the AR(t) pieces. I imagine people will be taking selfies with the pieces that interest them and trying to re-frame the work into the viewers personal context.
The phone for me is a portal onto the work but a portal on can re-frame and manipulate by moving the camera or by inserting oneself into the shot.
The AR(t) pieces are not self occluding and can be seen from multiple viewpoints and not just where I place the GPS markers.
And I still have to finalize the AR(t) pieces individual scales, positions add rotations and positional offsets. Loads more to do.
Its 2 AM Tuesday morning after my first day of residency. I am wide awake after falling asleep, exhausted from the first day and I am now mulling over how to approach the six pieces I will be doing for the residency.
In the distance can smell and see a storm out over the sea between the high rises. Sheet lighting flashes in the distance.
The view gives me a good indication of life here on the GC, life from the low rises looking up at the highs and how its changing ( growing up/maturing). In the distance I can hear the flying foxes doing their usual shouting and arguing of who gets what piece of fruit and then behind that the occasional siren. I am off the beaten track as I'm currently staying on Chevron island for the residency, so very close to the Gold Coast cultural precinct, (immersing myself in the space/site).
Anyway to the task at hand, which is the development of six augmented reality sculpture installations as part of UnSeen GC. UnSeen GC came about from my involvement in UnSeen Sculptures back in 2011, This exhibition was initiated and curated by Warren Armstrong and is now under the wing of Dlux Media Arts, for more information please visit the respective sites:
I have been commissioned to create six new AR pieces to be situated along the current sculpture walk at the Gold Coast Cultural Precinct. The sculpture garden where the AR(t) - (Augmented reality artworks) will be situated is a mixed use space, frequented by fishermen, picnicking families, joggers, exercise park users, swimmers and stand up paddlers. Currently some of the physical sculptures at Evandale Park are being repaired and moved. The there is going to be some major re -works and building going on as part of the Gold Coast Cultural Precinct greater plan and these AR(t) pieces are a part of that forward looking plan.
The site itself is interesting space surrounded by water (The gold coast has a lot of waterways - most beach goers are not even aware of just how much the waterways dominate the landscape). In the center of the sculpture walk is an enclosed lake (popular with swimmers and local eels) where a water thenmed AR(t) piece will be going. Additionally one of the sites for an AR(t) piece was once an access point from the mangroves to the coast and the whole area was a meeting point for indigenous Australians in this area.
The pieces (working titles/rough concepts) will be situated as follows:
Structure 01. - An introduction AR to the site near the main foyer.
Longer Truths. - Situated withing view of Geoffrey Ricardos painted copper elephant.
Future Bridge. - Overlooking the channel towards the site of proposed bridge towards Chevron island
See surfers. - Looking out to the east from the peninsular
Lake "one'. A piece situated over Evandale lake
Future(s?). Looking towards where the future precinct will be situated.
Today I also met with key staff including Gallery director as well as Cultural precinct transition manager Anna Carrol
Anyway its now 4 AM - going to bed and will post this in the morning first thing.
A long time since I have posted about my visual arts practice(s).
I will be working on a new series of new AR sculptures as part of a residency of (Un)Seen Sculptures for The Arts Centre Gold Coast and DLUX Media Arts. I have been on site and taken images of (some of) the sculptures in their sculpture walk. There are some amazing pieces in the gardens - I took a whole series of images to get a feel of the place/works.
I start the residency tomorrow, Today busy working on the setting up the technical side of things. I will keep posting on Unseen GC.
Occasional updates from me.